Halo developer Bungie has lifted the lid on Destiny 2, revealing the first details about its follow-up to the massively multiplayer online first-person shooter. As the first true sequel to Destiny, following three years of expansion packs and content patches, Destiny 2 provided a chance to start over for the developer: existing players will lose their weapons, armour and other assorted collectibles. But Bungie hopes the main plot will return to being a core part of the experience. For many players, particularly those returning from the first version, the more notable updates will be the varied quality-of-life improvements that Bungie announced. Now, a new feature called Guided Games will allow solo players to find others to play with by linking them up with pre-existing clans looking to fill gaps in their line-up. The whole thing is made easier with another new feature long missing from the franchise: an in-game map.
Destiny 2 PC Beta Changes Detailed, Final Trials of Osiris Features All Original Maps
Luke Smith delivered the third and final piece to his epically long Director’s Cut, a series of blog posts that provide unprecedented insight into the Destiny 2 development process at Bungie. For many, fans were anticipating part three for the PvP updates, an aspect of the game that has been lacking for quite some time. The real meat of the PvP discussion begins in full in Part 3, where Smith acknowledges that while Destiny 2 continues get to tuned behind the scenes as well as new pinnacle rewards, there’s a lot to this side of the game that is missing.
As he points out, there hasn’t been a new permanent game mode, game modes from the first game are still missing in action, and there isn’t a public facing Crucible team to communicate directly with. As such it became a mode that didn’t have a lot going on, even if most were wondering what direction it was going in. The biggest change coming when Shadowkeep and New Light launch is changing the playlist structure.
The Control mode comes with 3 zones to conquer on each map. The first There is no matchmaking for Trials of Osiris, so players must assemble a fireteam of 3.
In short, players have wanted the chance to customize their Crucible experience — perhaps even getting to play matches alone — and the new feature will finally give them to chance to. The multiplayer-heavy release arrives Sept. Instead of having to wait for Rise of Iron next week, PlayStation 4 and Xbox One owners can dip into the feature for free right now.
There are other things to look forward to in Rise of Iron , of course, like the new Crucible mode Supremacy. Players will also gain access to another three maps, with a bonus one offered to PS4 owners.
Destiny 2 has removed skill-based matchmaking for most PvP modes
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Say what you will about the recent live action trailer , but its arrival means we are just days away from getting our hands on Destiny. After more than a years worth of teases, news post, hands-on demos , and betas , it’s finally time for Bungie’s shooter to hit store shelves. However, even though Destiny is nearly upon us that doesn’t mean the folks at Activision can’t squeak a few more promotional materials in.
By that same token, Bungie still has a few days to reveal any and everything they might deem important before setting the game loose. That’s what we have today: two small-scale news bits that, while not earth-shattering, are worth taking a look at. Set against a fallen colony ship called the Exodus Blue , this multiplayer map offers players both tight quarters and a few open spaces to engage in combat.
It also features a pretty gorgeous skybox. As the video notes, the Exodus Blue multiplayer map is exclusive to the PlayStation platforms at launch, and will likely stay that way until some time in late In other words, if you’re on the fence about which version of Destiny to buy, this, and a few other PS-exclusive trinkets and missions , might sway your decision.
While Destiny ‘s Crucible multiplayer does offer players the random matchmaking they have come to expect from an online experience, there is one element that does not: raids.
It is the sequel to ‘s Destiny and its subsequent expansions. No problems detected at Destiny 2. At the moment, we haven’t detected any problems at Destiny 2. Are you experiencing issues or an outage? Leave a message in the comments section!
Creative map builders continue to evolve the game; DonnySC unveils his new project: automatic matchmaking for Zone Wars.
New to Shacknews? Signup for a Free Account. This latest 3-person activity challenges players to dive below the surface of the Moon and take down an ancient evil. Our Pit of Heresy guide will cover each encounter in detail. There are a lot of encounters, each with unique mechanics that build upon one another culminating in the final fight. Though it is possible to solo flawlessly, most players are no doubt more interested in first understanding how to complete the dungeon.
To do this, you will need to complete a short quest given to you by Eris Morn. Once this is completed, you can move on to actually starting the activity. The later encounters reach Power which can prove to be a challenge if underprepared. It’s also worth doing the Xenophage Exotic Machine Gun quest before you begin, so you can complete it while you’re in the dungeon. Have one player switch to Divinity when you run out of ammo or have it already equipped and then use a Grenade Launcher to deal a lot of damage.
Some of the later encounters approach Power, which can be a challenge to face if underleveled.
Destiny 2 revealed: ‘massive campaign’, ‘4v4 crucible’ – and an in-game map
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Destiny 2’s DLC crucible maps will be free for everyone
Today, Destiny 2 director Luke Smith published the third and final final blog post in his Director’s Cut series. Part one looked at everything from design setbacks to future goals, while part two focused on changes to the Power system. Part three tackles specific balance issues and Bungie’s solutions to them, as well as sweeping changes coming to the Crucible with the launch of Destiny 2 Shadowkeep. To counter this, Bungie’s changing the way buffs and debuffs interact in Destiny 2.
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PvP has long been considered the black sheep of the Destiny 2 family – but changes set to hit the game later this year could change that. In a post on Bungie. On the other hand: We haven’t released a new permanent game mode, many game modes from Destiny 1 are nowhere to be seen, there isn’t a public-facing PvP team, and the last real thing we said was Trials is staying on hiatus indefinitely.
If nothing else, I hope it’s clear we are committed to learning from the mistakes we make and making it right. Some of the gear was pretty potent Sup, Darkest Before , but the theme felt weaker, the Trials card was less important, and the stakes felt lower. Trials of the Nine didn’t work the way we’d hoped, and Trials of the Nine is on hiatus indefinitely.